Fantasy Football - Footballguys Forums

Welcome to Our Forums. Once you've registered and logged in, you're primed to talk football, among other topics, with the sharpest and most experienced fantasy players on the internet.

Recent content by sushinsky4tsar

  1. S

    Thoughts on League Median Scoring in addition to weekly H2H matchup

    For me, simple, boring head-to-head is still preferred. Some teams get cheap victories. Some teams get really unlucky. All part of the fun, and things tend to even out over a 14-week season. When it doesn't, that's also part of the charm. I get it more when it comes to playoffs...
  2. S

    FF and the Ticking Clock

    Nothing. Just like a normal dynasty league, the defending champ is in win-now mode and very willing to trade picks for players that will help them repeat. The fact that they end the league if they're successful in empire definitely makes teams wary of trading with them. Some owners with...
  3. S

    FF and the Ticking Clock

    Clean reset. The following season will be just like a new dynasty empire startup draft when somebody repeats. The ramifications are that draft picks should be valued less in this format than they would be in a regular dynasty league where you know that you will get to see the draft pick...
  4. S

    FF and the Ticking Clock

    Really a big fan of this dynasty format because of the defined end point. Thinking of calling it quits and walking away? Pretty dumb to walk away from your chance to win $5K-$10K when the annual price to keep the dream alive is only $100 (although three people have now done it in our 6-year...
  5. S

    FF and the Ticking Clock

    Believe me, Empire Dynasty makes a lot more sense than a standard dynasty when you inevitably need to find a replacement. Both versions are offering the same mediocre team, except the empire dynasty team has an accumulated jackpot to dangle as an incentive. This same rolling payout should...
  6. S

    FF and the Ticking Clock

    Valid points. There's certainly a risk that an emperor is crowned before this team fully ramps up, and that risk should be factored in to the "investment" for sure. There are factors that can change the math, but the typical over/under for how long this league can be projected to last before...
  7. S

    FF and the Ticking Clock

    Haven't broken the glass case on internet rando yet, but yeah, I would think that would do it. It's really too good of an opportunity for anyone that knows what they're doing and wants another dynasty team. More than anything, I'm floored that several savvy members of my re-draft league who...
  8. S

    FF and the Ticking Clock

    Here's an anecdote that speaks to the difficulty we've had finding a replacement for a dynasty team: Empire Dynasty league, $100 annual entry 50% to the current year payouts, the other 50% to the ultimate empire champion (first team to win back-to-back championships) Six years in the bank...
  9. S

    Favorite/Best Method to Tier Players

    At my most rabid, full mock draft where I treat every team like it's my only one when I'm on the clock. If I have the energy, go through the entire draft . Every player that went consecutively at the same position is probably within the same tier. A couple picks between (or even one) might...
  10. S

    14 teams...12 teams...10 teams -- Sell my league on SUPERFLEX

    It's a fair point, and I think everything you mention here is extremely applicable to a 12-team where you NEED to have the QB-RB-WR-te SF decisions somewhat interchangeable. I will concede that a real weekly lineup decision at the SF is going to provide much more utility and enjoyment to any...
  11. S

    14 teams...12 teams...10 teams -- Sell my league on SUPERFLEX

    Fair to say that Superflex is probably more essential to a 12-team league, as opposed to a 2QB alternative. In 10 team, I would think there's just less distinction. Your 10-team superflex is almost always a 2QB league, short of a double bye week, greatly impaired QB scoring, or atrocious QB...
  12. S

    14 teams...12 teams...10 teams -- Sell my league on SUPERFLEX

    No, definitely won't be forcing this upon the league. Currently reaching out individually and seeing if there's enough interest to justify putting it to a vote. At this point, I'm kind of thinking that there won't be enough superflex support. For a league based in MN, choosing the old way...
  13. S

    14 teams...12 teams...10 teams -- Sell my league on SUPERFLEX

    This is going off on a bit of a commissioner tangent unrelated to the topic, but since you mention it.... It feels like just getting replacements for fantasy football has become a lot easier said than done. I have previously made it clear to our league that we needed people, let me know if...
  14. S

    14 teams...12 teams...10 teams -- Sell my league on SUPERFLEX

    ^^^^^ Personally, dropping to 10 teams seems like a great reason to make the quick switch to a SF this year. Almost a consolation prize to what otherwise would be less teams, less fun (and less opportunity to create matchup advantages). But no, I'm not surprised that there's opposition to...
  15. S

    14 teams...12 teams...10 teams -- Sell my league on SUPERFLEX

    I run a 17-year old re-draft league that was the only fantasy football league I cared about for years. It has lost some of its luster. After years of drafting fairly deep in a 14-team league, we fell back to 12 last season after two of our less enthusiastic leaguemates were turned off by a...
Top